3D Artist with 6+ years of experience in product visualization, specializing in furniture, décor, and household products, including experience working on large-scale projects and extensive product collections.
Experienced in creating accurate, production-ready 3D assets from technical specifications and reference materials, with strong attention to scale, topology, and material realism.
Comfortable working in structured production pipelines, following technical standards, naming conventions, and asset library systems to deliver consistent results at scale.
My background in computer science helps me work efficiently in tool-driven environments and collaborate with technical teams.
Tools: Autodesk 3ds Max, V-Ray, ZBrush, Marvelous Designer, Substance Painter/Designer, RizomUV, Marmoset Toolbag, Adobe Photoshop/Illustrator.
Focused on clean topology, realistic PBR materials, and efficient asset production workflows.